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Fspassengers sound packs
Fspassengers sound packs










fspassengers sound packs

So making it a good cross-platform game on 2002-2015 tech would have been an exercise in making both console and PC gamers unsatisfied.

fspassengers sound packs fspassengers sound packs

Good luck landing a 747 with functioning cockpit knobs with an XBOX controller, and say goodbye to the limited hard drive of a console when you have to install 70GB of world mesh to make it the global experience everybody expects. They probably also considered the PC gaming environment to be so healthy producer and publisher wise as to not find it worth their time to do in-house development for the platform anymore.Īs for MSFlightSimulator it didn't fit in the console portfolio at the time, mostly because of how those systems are usually interacted with, and also because the install of a basic global world mesh is huge. As for the whys at the time i assume they wanted to make sure that their console was competitive and didn't just die on launch. Microsoft as a whole pivoted hard from the PC as their preferred gaming platform to the XBOX as their preferred gaming platform.












Fspassengers sound packs